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Black Knights Always Triumphs

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Cars
By [BK]Anticitizen1 On 20.05.2012, 07:59
little ninjai
By [BK]Anticitizen1 On 25.04.2012, 21:03
Owned
By [BK] Hyoyeon On 23.12.2011, 12:54
my new sys happy x-mas anti^^
By [BK]Anticitizen1 On 23.12.2011, 10:08
[BK] map packs
By [BK]Anticitizen1 On 11.12.2011, 13:06
dm_bk_expected_dev
By [BK]Anticitizen1 On 11.12.2011, 11:09
dm_bk_killbox_kbh_move
By [BK]Anticitizen1 On 11.12.2011, 11:06
dm_bk_killbox_kbh_static
By [BK]Anticitizen1 On 11.12.2011, 11:02
dm_bk_unexpected_dev_2
By [BK]Anticitizen1 On 02.12.2011, 11:32
happy birthday.. mr Cyrus the Virus
By [BK]Anticitizen1 On 21.09.2011, 14:20
Changed Both Servers
By [BK]Anticitizen1 On 07.09.2011, 17:59
girls generation
By [BK] Hyoyeon On 31.08.2011, 20:37

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dm_bk_obey2010
Posted 19.03.2010, 15:09 by [BK]Anticitizen1
BK News hey knights Smile


by knowing u love the killboxes

dm_obey is now upgraded to dm_bk_obey2010_rc2 Cool

a midsize killbox

completly rebuild from one of my very first maps (was about time)
now its more compact, has better fps and jump-pads are replaced by lifts
weapon positions, lights, textures and the map-layout itself changes for better look n gameplay

fixes in rc2:

fixed supercharger not working correctly
increase trigger hurt in front of the charger activated by button

forced all physics to start asleep
for performance reasons
avoids engine needs to compute all physics behave on mapspawn

other changes:
rescaled [BK] physbox to 80% of its size.. (better to handle now)

change green laser-beams behave to straight beam

build for gravitys around 500 +/- 1 . . .

(Read more)
This news item has been viewed� 945 times and has� 0 Comments.
dm_bk_ExAnimalis
Posted 08.03.2010, 19:30 by [BK]Anticitizen1
BK News hello n woohoo

so here it is.. 2nd tryout for dm_bk_ExAnimalis_rc2

its a nice midsize killbox, but feelin more like a dome/arena based map.. Shocked


fixes in rc2:
fixed being able to use the supercharger
without using the button to deactivate the shield first..

removed dynamic shadow controller
for performance reasons..
too high render-costs on the engine

forced all physics to start asleep
for performance reasons..
avoids the engine need to compute all physics behave on mapspawn


other changes:
replaced custom skinned exploding barrels
with the new [BK] style ones

plasma-beam on/off in center of map
now works for both beams (the large n small one)

changed energy shield on speed-tubes exit
now red instead of blue.. to make more clear u can´t en . . .

(Read more)
This news item has been viewed� 1333 times and has� 4 Comments.
xx minikiller xX
Posted 30.10.2009, 18:13 by [BK]Anticitizen1
BK News hey fellas

we have a new team mate.. Smile

minikiller joined us..
so give him a warm welcome

(Read more)
This news item has been viewed� 1207 times and has� 4 Comments.
L'ange
Posted 20.08.2009, 19:49 by [BK]Anticitizen1
BK News welcome to the clan l´ange

hope w´ll have much more fun in future fights
ur a awesome young shooter..

btw has ur name a meaning.. translate it for us Smile

(Read more)
This news item has been viewed� 1336 times and has� 5 Comments.
Chick
Posted 23.06.2009, 09:56 by [BK] Hyoyeon
BK News Hi

I would like you guys to give a big welcome to the first female member to the clan

A very good player



(Read more)
This news item has been viewed� 1217 times and has� 3 Comments.
Fear And reloading
Posted 11.04.2009, 18:31 by [BK] Hyoyeon
BK News Hi

I would like to welcome Fear And reloading To the clan

(Read more)
This news item has been viewed� 992 times and has� 1 Comments.
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